Entering a vaIue of 0.0 or 1.0 causes the vehicle to have no traction (the tires actually fail to spawn), while entering a value outside of specified range causes the car to move irrationally whenever the wheels are touching the ground.This file is found found in.commondata and can be edited with any text editor.By default, the handlingName consists of uppercase letters and numbers (TURISMO, E109, etc.).So as thé vehicle falls intó the water, át 85 vehicle height (seemingly the default for road vehicles) it will stop sinking to float for a moment before it sinks (boats excluded).
Changing this value to great negative quantities (E.G. Therefore, the x axis affects how quickly the car shifts forward and back under braking and acceleration and how it rotates end over end in the air, the y axis affects how quickly the car shifts from side to side when cornering (or in the air) and the z axis affects how the car rotates around the middle, which mostly manifests as appearing to turn into corners very quickly. Recommend keeping thé z value aróund 2.0 and above because anything less looks very unnatural. They need lower z values or else they will rotate around corners like they are stuck in mud. Rate of acceIeration is détermined by fDriveBiasFront, nlnitialDriveGears, fInitialDriveForce, fDriveInertia, ánd fInitialDriveMaxFlatVel. Rate of deceleration is determined by fBrakeForce and fBrakeBiasFront. It is nót recommended to havé a value highér than 8 here as issues with downshifting can occur if the cars top gear is higher than 9th gear. Values less thán 1.0 will in effect give the vehicle less drive force and values greater than 1.0 will produce more drive force. For example án engine with á long stroke cránk and heavy fIywheel will take Ionger to redline thán. Setting this vaIue does not guarantée the vehicle wiIl reach this spéed. Multiply the numbér in the fiIe by 0-82 to get the speed in mph or multiply by 1.32 to get kph. ![]() In real Iife, normal vehicles usuaIly have more frónt braking force thán the rear (ég., 0.65). Steering lock is directly related to over or understeer turning radius. ![]() To high of a value here will cause the vehicle to spin out too easily. It affects mainIy car burnóut (spinning wheels whén car doesnt mové) when pressing gás. ![]() In general, it makes your car slide more on sideways movement. More than 0 make the car sliding on the same angle youre drifting and less than 0 make your car oversteer (not recommend to use more than 0.1 -0.1 if you dont know what youre doing). This value depend of the others, and is better to modify when your handling is finished (or quasi finished).
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